#ifndef MYGAME_H
#define MYGAME_H

#include <helpers\game\game.h>

using namespace DelGE::Helpers::Game;

class MyGame : public Game
{
private:
	Texture *pLogoTexture;

public:
	void Startup();
	void Shutdown();

	void Update(float fDelta);
	void Render();
};

#endif